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How to Play Spades

Spades is a classic trick-taking card game for 4 players in 2 teams. Spades are always trump.

The Deck

Spades uses all 52 cards (no jokers). Each player receives 13 cards. Spades are permanently the trump suit — they beat all other suits.

Bidding

Before play, each player individually bids the number of tricks they expect to take (0–13). There is no trump selection — you simply estimate your hand strength.

Nil bid: A player can bid 0 (nil), wagering they will take zero tricks. If successful, their team earns +100; if they take even one trick, their team loses 100.

Teammates' bids are combined for a team bid (e.g., if you bid 3 and your partner bids 4, your team must take at least 7 tricks).

Trick Play

The player with the 2 of clubs leads the first trick. Players must follow suit if possible. Spades may not be led until they have been "broken" (a spade has been played on a trick where the leader had no cards in the led suit) — unless a player has only spades left.

The highest card of the led suit wins, unless a spade is played — then the highest spade wins.

Scoring

+10 points per trick if your team meets or beats its bid
10 points per trick if your team misses its bid (set)
+1 point per overtrick (bag) — but beware!
100 points penalty when bags accumulate to 10

Overbidding is risky! Every trick over your bid counts as a bag, and 10 bags cost you 100 points.

Nil Bids

+100 points for a successful nil (zero tricks taken)
100 points for a failed nil (any tricks taken)

The nil-bidder's partner still plays normally and must make their own bid. A failed nil does not affect whether the partner makes their bid.

Winning

The first team to reach 500 points wins. A team that drops to −200 points loses.

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